This project was inspired by water infrastructure in California and the beautiful sandstone cliffsides I saw when I visited Utah years ago! It was created for LCAD's 3D Environment class which really pushed me to learn the ins and outs of Unreal Engine 5! Through-out this project I used Unreal Engine's modeling tools to displace geometry using a height map made in Substance Designer. This project also got me to learn a lot about industrial architecture and structures build for functionality over visual appeal. This was one of my first serious attempts at this and I would love to push these skills further.