Water Processing Plant 3D Environment

This project was inspired by water infrastructure in California and the beautiful sandstone cliffsides I saw when I visited Utah years ago! It was created for LCAD's 3D Environment class which really pushed me to learn the ins and outs of Unreal Engine 5! Through-out this project I used Unreal Engine's modeling tools to displace geometry using a height map made in Substance Designer. This project also got me to learn a lot about industrial architecture and structures build for functionality over visual appeal. This was one of my first serious attempts at this and I would love to push these skills further.

Cliffside material in Substance Designer

Cliffside material in Substance Designer

Rock pile material in Substance Designer

Rock pile material in Substance Designer

Early displacement testing on the cliffsides

Early displacement testing on the cliffsides

Early displacement testing on the sand

Early displacement testing on the sand